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Synopsis
Galactic Gunners is a 3D first person shooter in which the player uses attachments on a physical controller in order to change guns in the game. The attachments will turn the controller from a blaster, to a zinger, disruptor or to a vaporizer. To complete the game the player will have to fight hordes of aliens, and complete the objectives. Objectives include delivering an item and destroying an object within a time limit. Every few objectives completed the aliens will get stronger and harder to defeat. Some aliens will be resistant to gun types and will take less damage.
Project Type: Final Year Project
Game Engine: Unity
Roles and Responsibility
Programmer:
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Created a controller that uses the Makey-Makey and the Nintendo Switch Joycons to control the gun in game.
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Coded enemy AI that patrol, chase and attack the player.
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Different objectives for the player to complete and for enemies to either attack or protect during the objectives.
Designer:
Artist:
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Designed an interactive AI that is intended to challenge the player, while reacting to it's enviroment.
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Multiple puzzles that are intresting and provided varity to the gameplay.
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A time travel mechanic that allows for more creative puzzles.
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Created 5 different enemy types that vary in size, colour and shape.
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Drew UI elements that are themed to the game aesthetic.


Pre-Production
Pitch:
Games Design Document:
Literature Review:
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